POV-Ray : Newsgroups : povray.binaries.images : Smoothed mesh bug : Re: Smoothed mesh bug Server Time
13 Aug 2024 21:21:20 EDT (-0400)
  Re: Smoothed mesh bug  
From: Slime
Date: 20 Jan 2003 18:19:27
Message: <3e2c83ff$1@news.povray.org>
> Wait. You "fixed" the shadow line problem?! If so, this is very exciting.
>
> By shadow line problem, are we talking about the hard shadow between
> illuminated smooth triangles and non-illuminated? If so, I can remove
> several hundred triangles from some of my models.


Yes. It's an ugly hack, but it works in most cases. Not all. It's not
implemented in MegaPOV, and I don't ever expect it to be, because it goes
*all* over the lighting code, variables going every which way, and it's ugly
and spaghetti coded. It basically uses the algorithm that's in the FAQ near
the end of the POV-Ray documentation.

See http://www.slimeland.com/slimepov/docs.html#section15 for more info.

 - Slime
[ http://www.slimeland.com/ ]


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